This non-linear story could be used to introduce elementary school children to the various sections of the orchestra and the sounds each section produces.

The story begins with a full picture of the orchestra. The picture has a few direct links to learn about particular instruments in the orchestra (i.e. piano) as well as links to other interactive pictures which highlight specific sections of the orchestra (i.e. brass or string sections).

Tools used:

  • YouTube videos
  • (NEW!)
  • Google Images

Tool Comments:  The “HTML” files used will be a string of interactive images. The simplicity of the site makes it a great resource for teachers and other educators who would like to centralize their multimedia artifacts into a big picture.  A link to the initial image has been added to my blog.


ImageSCVNGR has graciously given me access to an educational license with full functionality until January 2013. In exchange I will write a blog post about the experience and will submit the post to SCVNGR for their general use. I’m excited to actually connect all of the pieces for the game through SCVNGR as it will serve as a central application for game play.

Asset Progress: The logo for the overall story has also been created and an acronym for the name is currently being developed. G.A.T.O.R.S. will be the an independent agency for amateur sleuths created by Hunter and managed by Sophia. WhereIsAlbertaREADME created.

Location 1 – J. Wayne Reitz Union Game Room. 

Participants receive a GATORS Flier from the game desk (or the information will be on the website as well). The flier contains instructions for initiating the game and downloading applications (i.e. SCVNGR and LAYAR) along with how to use them. It has the G.A.T.O.R.S. club logo at the top but no further information about the club. A link to the introduction game video (and first clue) is on the flier as well.

Scene 1

YouTube Video: (G.A.T.O.R.S. Reitz Union)

[Like a news anchor]

Sophia – “Calling all G.A.T.O.R. club members. We have received a recent case. It seems that Albert tried to contact Alberta while on his way to get her chocolates but she can’t be reached.  They were supposed to meet at the Reitz Union for dinner but she didn’t show there either. Albert searched inside for clues, but the only clue he got was text from a strange number. I’ll put up the text now.”
Text – Tag! You aren’t as clever as you think. I know exactly where Alberta is. I even took a picture of her. Betcha can’t put the LAYARS together!
Sophia– “Well that’s kinda cryptic. I have a feeling this might be the work of Sherringford and company. Looks like it’s up to G.A.T.O.R. club to find Alberta. Maybe that photograph will give us some clues afterall.  It looks like it is somewhere outside the Reitz Union doors. I bet Sherringford was actually talking about the LAYAR application you downloaded. Hmph, he is always very interested in the club technologies. Let’s find this pedestal and scan it with the LAYAR app. Oh and if you are having trouble you could always try one of the SCVNGR challenges instead. My brother Hunter is already on the case and set those challenges up to help us catch up….but …he always makes you work for it. Your choice, LAYAR or SCVNGR.”
Text – Open Layar or Scavenger to complete this location and receive a clue to your next location.

H1 We Are The Boys (SCVNGR)

Place: Outside Reitz Union
Points: 5 (*points used only for Hunter badges)
Description: Take a picture of you (or your friends) singing “We Are The Boys” or giving your best gator chomp outside the Reitz Union. Then upload your photo.
Type: Photo


    • Images:  We Are The Boys Words.png
    • Audio: We Are The Boys.wav


P1 J.Wayne Reitz Pedestal (LAYAR)

Place: J. Wayne Reitz Union pedestal

Description: Locate the J. Wayne Reitz pedestal in the picture. Open the Layar application and scan your camera over the pedestal. Sophia will then beam further instructions, a link and/or video to your device.



Scene 2

YouTube Video:

Script [Like a news anchor]
– “Looks like we can confirm that Sherringford is behind this latest case. He has a bad habit of boasting about it on his Twitter account. But what’s good for us is that he included this puzzle in the tweet. I’ll put it up for you now.”Text [Puzzle] – Rebus of “North Lawn Seal”

Sophia – “The answer to this puzzle should be our next location. Let’s find the answer and scan the area with our LAYAR app. Oh and if you are having trouble you could always try one of the SCVNGR challenges instead. Hunter is always two steps ahead of us… but we’ll catch up soon. Your choice, LAYAR or SCVNGR.”
Text – Open Layar or Scavenger once you have figured out the puzzle and are at that location.

H2 Check the Seal (SCVNGR)

Place: North Lawn Seal

Points: 5

Description: Once you find the answer to Sherringford’s rebus puzzle, visit the location to find out what year the University of Florida was founded. Then enter the year here to get points.

Type: Specific Text Response

Answers: 1853


    • Image: Reitz Union North Lawn


    • Done – How about them Gators?! This University has been around a long time. Check out [Insert “new Sherringford video” URL] for another clue.
    • Incorrect – Try again. You could always use Google if you get really stuck.
    • Fail – There is something wrong with the matrix. Try back again later.

P2 North Lawn Seal (LAYAR)

Place: North Lawn Seal

Description:  Locate and scan the North Lawn Seal using the Layar application.



    • Link to Geo-layer with “new Sherringford video.” (To be created later)

“Where is Alberta?” is a family-friendly, digital, interactive storytelling project for visitors of the UF campus to become acquainted with some of the University’s memorable sites and historical facts. It is a combination of a digital scavenger hunt and a campus tour within a mystery game using themes of romance, friendship and intrigue where the characters “work together” to solve a big mystery. Each location will give players a choice of an activity or a puzzle. Activities may require players to take photos, videos or sounds and upload them to the game site while puzzles may require players to submit text based answers. Upon completion of each task or puzzle, players will receive a clue to the next location and/or a clue to the larger mystery. Additional clues and hints will be available to accommodate various skill levels.

Characters include (not including the Player):

  1. Albert (The forgetful but diligent Albert was picking up chocolates for his sweetheart, Alberta, when he received a mysterious text.)
  2. Alberta (Sweet and cheerful Alberta was last seen getting ice cream with friends.)
  3. Hunter (A senior with a biting wit and an equal amount of humility. Hunter is the founder of G.A.T.O.R. and older brother to Sophia. Hunter prefers action to thinking but his impulsive nature can get him into trouble)
  4. Sophia (Hunter’s younger and exceptionally tech savvy sister is the technological mastermind behind G.A.T.O.R. but frequently feels undervalued by her big brother. Sophia prefers thinking through a puzzle before jumping to action.)
  5. Sherringford (The greedy and impatient Sherringford’s primary goal is world domination. His secondary goal is to become an internet celebrity with dreams of taking his YouTube videos to the next film festival.)
  6. Teek – (Sherringford’s bumbling apprentice who appears deceptively ignorant but may actually be the brain of the evil duo. Unfortunately for Teek, he is too shy to speak up to his Uncle Sherry.)

Use-case Scenario Example

Locations to be developed for Individual Project:

  • Reitz Union
  • North Lawn Seal
  • Additional location (if necessary?)

Technologies to be used in creating the game:

  1. Game and Event Site: Google site
  2. Badge System and location tracking (tentative): SCVNGR
  3. Storyboarding: Trello
  4. Use-case Scenario diagram, flow-chart, mapping and modeling tools: Lucidchart
  5. Videos: Camtasia (and/or Adobe Premiere)
  6. Sound: Adobe Premiere
  7. Royalty Free Music: FreePlayMusic
  8. QR Codes: Adobe Photoshop
  9. Animated Videos – CrazyTalk – Free 15 day trial (all images watermarked)
  10. Augmented Reality, some combination of the following: Adobe Photoshop, 3D modeling (Maya, 3D Studio), Illustrator (also ARToolKit which is an Augmented Reality Toolkit Software Library) Could not find the AR component of Layar
  11. Augmented Reality Application(s):  Layar – Both Android and iOS Augmented Reality (free use but includes ads); Stiktu – Augmented reality (Both Android and iOS) – Could use this to scan an image in a magazine or book and put some augmented reality stickers over it.

Technologies to be used in playing the game:

  • Email: Ability to send email messages
  • Camera: For both still photos and videos
  • YouTube: Used to upload and view videos.
  • SCVNGR: Used as main hunt map, to answer questions and to upload photos. (Note: The company claims that they provide education licenses but I am still awaiting further details so this part may end up being theoretical.) (Educational license was happily provided.)
  • SoundCloud : Used to record and share sounds (SCVNGR can do this instead)
  • ScanLife: QR Code reader (SCVNGR can do this instead)
  • Layer: Augmented reality reader
  • MuveeCloud – (Optional) Can be used by teams to consolidate photos taken throughout the event. Only requires email.


A boy was walking with his bird and came across a bush with two other birds.

Click to see animation

What does he does he do next?

1.      He reaches for the two birds.

2.      He does not reach for the two birds.






He decides to reach for the two birds.

Click to see animation

What does he do next?

  1.  He lets go of this bird.

  2.  He holds on to his bird.





He let’s go of his bird as he reaches for the two birds. As his bird flies away, the two birds fly up to join the other bird.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.





He almost loses his grip as holds onto his bird and reaches for the two birds. The commotion causes the two birds to fly away.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.






He reaches toward the two birds and they fly away.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.





He reaches toward the birds and loses the grip on his bird. In the commotion, the two birds fly away.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.








He decides to stop and look at the pretty birds.

Click to see animation

 What does he do next?

  1. He walks toward the birds.

  2. He turns around and walks home.






He walks toward the birds. The birds notice his presence and fly away. The boy returns home with his bird.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.






After looking at the birds from afar, the boy turns around and returns home with his bird.

Click to see animation

Moral of the story: A bird in hand is worth two in the bush.

Click here to restart the story.


Description: The story of a digital standardized patient for a local health education company which creates digital standardized patients for nurses and other health professionals to practice their clinical reasoning skills. The story takes place within the digital clinical experience (Unity web engine) and contains 9 modules or levels which the player must complete. The player (an assumed nursing student from a first-person perspective) is first introduced to the main character after an initial encounter with a digital preceptor or teacher. 

Below are the components of the story when placed into Freytag’s pyramid:

  1. Inciting Moment – Meeting the Preceptor and becoming acquainted with the game environment. Meeting the patient TJ and going through the orientation module.
  2. Exposition – Taking TJ’s family and personal health history. This includes things like her reason for visiting the clinic, allergies, sexual activity, disclosure of chronic illnesses and family medical history. This gives the nurse a baseline to work from.
  3. Rising Action – It is during this stage that we figure out TJ has bigger issues than what she originally came in for. She came into the clinic complaining of a foot injury and through the exposition we find out that she has more health issues which she has chosen to ignore.
  4. Complication – The patient has a chronic illness which she is not managing.
  5. Climax – This culminates in the final psychosocial examination and discovery of her top 5 health issues.
  6. Reversal – The patient is presented with the fact that she is not taking care of herself and is not emotionally mature.
  7. Falling Action – Player (aka nursing student) develops a comprehensive health care plan and assessment of the findings from the examination(s).
  8. Catastrophe – None
  9. Moment of Last Suspense – None. Player receives score and assessment feedback from professor. (?)

Freytag's Pyramid

Title: Fungi Love
Story: A digital, minimalist’s retelling of a well-known Italian plumber’s love of fungi and the strange effect it has on him.


Please click if it is not animating

Production Notes
Medium: Animated GIF (3 frames, 200×200 pixels, repeats 5 times)
Intent: Attempting to use as few colors as possible to trigger a comparison to Mario and to imagine a backstory of his love of mushrooms.
Tip: Use the animation window to create in PhotoShop and turn layers on/off as necessary. In WordPress, GIF has to be full-size (see advanced settings) in order to animate.
Muse/Inspiration: Lego Minimalist representations of cartoon characters

I like it when grounded reality meets up with virtual reality. A reference to a “viral” Stanley Kubrick homage video came across my Facebook stream today. It is very appropriate considering the topic from today’s Interactive Storytelling lecture was Giotto, Cimabue and perspective in storytelling.

Clickie to view the video – Kubrick // One-Point Perspective

The video highlights the consistency of one-point perspectives within the frame of Kubrick movies. Much like Campbell’s hero’s journey, Freytag’s pyramid and Aristotle’s dramatic arc, these are quintessential elements of storytelling.

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