“Where is Alberta?” is a family-friendly, digital, interactive storytelling project for visitors of the UF campus to become acquainted with some of the University’s memorable sites and historical facts. It is a combination of a digital scavenger hunt and a campus tour within a mystery game using themes of romance, friendship and intrigue where the characters “work together” to solve a big mystery. Each location will give players a choice of an activity or a puzzle. Activities may require players to take photos, videos or sounds and upload them to the game site while puzzles may require players to submit text based answers. Upon completion of each task or puzzle, players will receive a clue to the next location and/or a clue to the larger mystery. Additional clues and hints will be available to accommodate various skill levels.

Characters include (not including the Player):

  1. Albert (The forgetful but diligent Albert was picking up chocolates for his sweetheart, Alberta, when he received a mysterious text.)
  2. Alberta (Sweet and cheerful Alberta was last seen getting ice cream with friends.)
  3. Hunter (A senior with a biting wit and an equal amount of humility. Hunter is the founder of G.A.T.O.R. and older brother to Sophia. Hunter prefers action to thinking but his impulsive nature can get him into trouble)
  4. Sophia (Hunter’s younger and exceptionally tech savvy sister is the technological mastermind behind G.A.T.O.R. but frequently feels undervalued by her big brother. Sophia prefers thinking through a puzzle before jumping to action.)
  5. Sherringford (The greedy and impatient Sherringford’s primary goal is world domination. His secondary goal is to become an internet celebrity with dreams of taking his YouTube videos to the next film festival.)
  6. Teek – (Sherringford’s bumbling apprentice who appears deceptively ignorant but may actually be the brain of the evil duo. Unfortunately for Teek, he is too shy to speak up to his Uncle Sherry.)

Use-case Scenario Example
Image

Locations to be developed for Individual Project:

  • Reitz Union
  • North Lawn Seal
  • Additional location (if necessary?)

Technologies to be used in creating the game:

  1. Game and Event Site: Google site
  2. Badge System and location tracking (tentative): SCVNGR
  3. Storyboarding: Trello
  4. Use-case Scenario diagram, flow-chart, mapping and modeling tools: Lucidchart
  5. Videos: Camtasia (and/or Adobe Premiere)
  6. Sound: Adobe Premiere
  7. Royalty Free Music: FreePlayMusic
  8. QR Codes: Adobe Photoshop
  9. Animated Videos – CrazyTalk – Free 15 day trial (all images watermarked)
  10. Augmented Reality, some combination of the following: Adobe Photoshop, 3D modeling (Maya, 3D Studio), Illustrator (also ARToolKit which is an Augmented Reality Toolkit Software Library) Could not find the AR component of Layar
  11. Augmented Reality Application(s):  Layar – Both Android and iOS Augmented Reality (free use but includes ads); Stiktu – Augmented reality (Both Android and iOS) – Could use this to scan an image in a magazine or book and put some augmented reality stickers over it.

Technologies to be used in playing the game:

  • Email: Ability to send email messages
  • Camera: For both still photos and videos
  • YouTube: Used to upload and view videos.
  • SCVNGR: Used as main hunt map, to answer questions and to upload photos. (Note: The company claims that they provide education licenses but I am still awaiting further details so this part may end up being theoretical.) (Educational license was happily provided.)
  • SoundCloud : Used to record and share sounds (SCVNGR can do this instead)
  • ScanLife: QR Code reader (SCVNGR can do this instead)
  • Layer: Augmented reality reader
  • MuveeCloud – (Optional) Can be used by teams to consolidate photos taken throughout the event. Only requires email.
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